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Old Jan 10, 2006, 09:38 PM // 21:38   #1
Ascalonian Squire
 
Join Date: Oct 2005
Guild: Venator Solaris
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Default 55 hp E/Mo in UW

why spend tons on monk runes? if you might aswel go ele/mo and buy some sups for 1k each.

And obsidian flesh is even longer than spellbreaker...

You will need an ss/sv Necromancer to go with you.

First buy some sup runes to get to 105 health and get the grim chesta.
Then get something with + enchanting. I use a fiery flame spitter of enchanting which also gives 10% chance of fast skil recharge.

Attributes:
Earth: 11+4
Healing: 9
Protection: 8
Rest: Energy Storage

Skills:
Obsidian flesh = Functions as a spellbreaker for dieing nightmare
Obsidian Flame = To kill dieing nightmares. If you keep getting interrupted just ask the ss/sv to wand him.
Aura of Restoration = Not needed for aataxes or Darknesses. But when you want to kill ALOT of smites you might wanna use this.
Healing breeze = Keep it up constant while fighting
Mending = 3 pips regain ftw.
Balthazars Spirit = Energy
Essence bond = Energy
Prot Spirit = Keep up at all costs.

If you wanna get some more damage swap Aura of Restoration for Crystwal Wave.
You wil probally have to pay 1st run though since people won't believe you can do it-.-

/Silverhawk

Last edited by Undead Silverhawk; Jan 10, 2006 at 09:50 PM // 21:50..
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Old Jan 10, 2006, 09:41 PM // 21:41   #2
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Too much exhaustion. And with Ob Flame your only type of damage, then that's not exactly any good. ;\
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Old Jan 10, 2006, 09:50 PM // 21:50   #3
Ascalonian Squire
 
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Quote:
Originally Posted by Josh
Too much exhaustion. And with Ob Flame your only type of damage, then that's not exactly any good. ;\
Did you even bother reading?
Quote:
You will need an ss/sv Necromancer to go with you.
And obsidian flame is just there for dying shadows.
And thats the only exhaustion there is.
Read before judging?

/Silverhawk
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Old Jan 11, 2006, 04:41 AM // 04:41   #4
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I tried this build...worked like a charm. Had a friend Me/N come along with me...we cleared all the smites and got past the clear the chamber quest. I find that obsidian flame is really not necessary for killing the nightmares...I took two on at once with a wand with the help of obsidian flesh I replaced it with crystal wave, which was a nice finisher for the smites...also saved my ass once against the coldfires.
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Old Jan 15, 2006, 07:27 PM // 19:27   #5
Ascalonian Squire
 
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Guild: Venator Solaris
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And to aweonip. I usually dont take a wand but an axe to get longer enchantments. But with ss/sv can either wand him or use SV which then wil cause the dieing nightmare to bip himself to dead.
Also some additions :

Griffons:
balth spirit
essence bond
Mending
Healing breeze
Prot spirit
aura restoration
inferno
flameburst


and minos:
arcane echo
mist form
magnetic aura
earth attunement
channeling
earthquake
aftershock
crystal wave


/Silverhawk
p.s: Go E/R serpents quickness, 16 water, 20% enchantments, permanent mist form.
Advantage: Infinitive enemies. invinci can take many but not infinitive
Disadvantage: Weaker AoE

Last edited by Undead Silverhawk; Jan 15, 2006 at 07:31 PM // 19:31..
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Old Jan 16, 2006, 12:20 PM // 12:20   #6
Ascalonian Squire
 
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Quote:
Originally Posted by awoeonip
I tried this build...worked like a charm. Had a friend Me/N come along with me...we cleared all the smites and got past the clear the chamber quest. I find that obsidian flame is really not necessary for killing the nightmares...I took two on at once with a wand with the help of obsidian flesh I replaced it with crystal wave, which was a nice finisher for the smites...also saved my ass once against the coldfires.
+Coldfires. Those are easy aswel. Just aggro them. Obsidian flesh so no maelstorms. Just let em spiteful themselfs to dead. Also when it runs out just walkk out of maelstorms. You can actually just stand into it and get some nice fast energy.

Also against the FlameTerrors (whatever there name is) drop essence bond. Since it wont get ya any energy.

/Silverhawk
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Old Jan 16, 2006, 12:25 PM // 12:25   #7
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nice build i would use aftershock instead of crystal wave it seems to me that aftershock does more dmg and is more spammable then crystal wave.
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Old Jan 17, 2006, 04:46 AM // 04:46   #8
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Just got back doing my first underworld trip with my ele tank. Worked great.

Crystal wave works very well, but I didn't find myself using it that much. Probably because I was still a bit afraid to keep protective and breeze up.

Aftershock my be better, but does it still take armor and magic resistance into consideration?
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Old Jan 17, 2006, 06:35 AM // 06:35   #9
Ascalonian Squire
 
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AS is faster recharge but does less damage cause of the heavy armor of the aataxes especially. So you want as much armor ignoring damage as possible.

/Silverhawk
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Old Jan 20, 2006, 04:11 AM // 04:11   #10
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So essence bond and balth spirit give u enough energy to spam everything and u cast these on urself?
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Old Jan 25, 2006, 06:48 AM // 06:48   #11
Ascalonian Squire
 
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Yep,

If you notice your low just attacked an aataxe and get energy from his riposites.
Against terrors drop essence bond.

/Silverhawk
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Old Jan 25, 2006, 01:19 PM // 13:19   #12
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I've been having some problems with the build the last few times I've gone down. I do great against the attaxes, but for some reason when the Grasping Darknesses get to me sometimes, I suddenly die, even with protective spirit and healing up.

I'm stumped. And no there weren't any nightmares unknowingly mixed in with the group.
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Old Jan 25, 2006, 03:24 PM // 15:24   #13
Ascalonian Squire
 
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All I could think of then is their damage being better than ur regain.
But if you got aura restoration on and just use spells that shouldn't be possible.
And that wouldn't be suddenly.
Got no idea of the cause of this tbh
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Old Jan 25, 2006, 05:24 PM // 17:24   #14
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Question:

I seen in other thread that you can have any armor from Asaclon on up - is this true? Or do you need like the 60A from Drok and stuff?
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Old Jan 25, 2006, 06:22 PM // 18:22   #15
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Ascalon armor will work just the same with a 55hp build. Your hp decrease is set to max 10%
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Old Jan 25, 2006, 06:26 PM // 18:26   #16
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Ok, I think I'm following that. Very spiffy then, thank you.
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Old Jan 25, 2006, 07:14 PM // 19:14   #17
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It is possible that their hits are more than my regen, but we had a support monk with us who put their mending and their higher level enchants on me. Don't know, will have to try it again.
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Old Jan 25, 2006, 09:10 PM // 21:10   #18
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Oh, what the hey is a Fiery Flame SPitter of Enchanting? Wand? Staff? And if so, how are you using the Grim Cesta?
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Old Jan 25, 2006, 10:00 PM // 22:00   #19
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Quote:
Originally Posted by Neriandal Freit
Oh, what the hey is a Fiery Flame SPitter of Enchanting? Wand? Staff? And if so, how are you using the Grim Cesta?
Fiery Flame Spitter is an axe that can be obtained from a collector a short jont from Serenity temple.

The reason it is so nice is that it has a 10% global skill recharge chance mod built in and can have further modifications put on it (unlike wands). So most people will wind up putting a +% enchant mod on it to make the enchantments last longer.

It is a single handed weapon and can therefore put the -50 offhand on the other to make your 55 build's enchants last longer and have a chance for quicker recharge.

It is the red headed stepchild to the HoD sword in many people's opinion.
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Old Jan 25, 2006, 10:16 PM // 22:16   #20
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Really now? What does he ask for?

Edit: Nevermind, found him

Cheers!

EditEdit: Best Mods to put on it would be?

Last edited by Neriandal Freit; Jan 25, 2006 at 10:33 PM // 22:33..
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